AdventureQuest 3D Development Progress

"Nothing says 100% total transparency like posting your action list online for everyone to see!" - Artix
"YER MOM is online for everyone to see!"  - Cysero
"You know I read everything you guys post..."  - Artix's Mom
"YER MOM reads everything we post!"  - Cysero
"You are going to get me grounded!" - Artix
"...again." - Artix

RELEASE SCHEDULE

NOTE: Subject to change. Because... game development is like that.

ALPHA -  Complete!

Ended 1/12/2016
An Alpha test is the simplest and most radically evolving version of the game. It is not technically a game yet. But it is exciting to see things change rapidly with the constant iteration and improvement. feedback and bug reports are critical during this important early development stage.

  • GOALS/FOCUS

    • MMO Server - Complete
    • Database - Complete
    • Combat Round #1 Mechanics - Complete
    • Interface Round #1 - Complete
    • Quests Round #1 - Complete
    • Shops Round #1 - Complete
    • Interface Round #2 - Complete
    • Unity 5 Mega Update - Complete
    • Light Probes and Shadows Update - Complete
    • Classes Round #1 - Warrior, Rogue, Mage - Complete
  • DEVICES
    • Web Unity Player - Online. Open to AE Supporters. To be phased out
    • Android Phone/Tablet - Dev only. Working.
    • Apple iOS - Dev only. Working.
    • Windows 10 - 80%
    • STEAM (PC/Mac) - Dev only. PC 100%. Mac 100%.
  • ALPHA TESTER REWARDS
    Awarded during Pre-Beta! Thank you! 
    • Alpha Knight Armor - Complete. Available from Melodia
    • Alpha Knight Helm, Gloves, Belt & Boots - Complete. Available from Melodia
    • Alpha Knight Badge & Title - Complete


PRE-BETA  - Complete!

Ended 7/26/2016
This is a hazy transitional phase to help define the line between Alpha and Closed Beta. "There's a big difference between mostly dead and all dead. Mostly dead is slightly alive."

  • GOALS/FOCUS
    • Kickstarter Early Access begins!  (Unity3D Web version) - Complete. Live!
    • Character pages - Complete
    • Guardian Class Test - Complete
    • Mac Version Setup - Complete.
    • Steam Version PC/MAC and Keys  - Complete
    • Player Voted Emotes - Animated, next: Add to game
    • Combat Improvements 
      • New "smooth" Melee Weapon Swings -- Complete
      • Fix studder attack issue - Complete
      • Non-Aggro Monsters - Complete
      • NPCs fighting other NPCs - Complete
      • Monster AI - In Development
    • Interface 3.0 - 3rd design revision in progress - Complete
    • Essential Quest / XP / Gold balancing - Complete
    • Character Customization (Barber Shop) - pushed back to Closed or Open Beta
    • Animation
      • Hero run - Complete
      • Shadow Wolf transformation (Travel Form) - Complete!
      • Combat Animation Redo (104 bpm) - Complete!
    • Combat Sound FX Round #2 - Complete
    • Combat Round #2 Mechanics - Complete
    • Interface Round #3 - In Development
    • Quests Round #2 - Complete
    • Shops Round #2- Complete
    • Introduce Crafting mechanic to game - Complete
    • Bug Squishing!
  • DEVICE GOALS/STATUS
    • Web Unity Player - Online. To be phased out. Open to AE Supporters & KS Backers.  - Complete (web version discontinued)
    • STEAM - Early Access target date: - Complete
    • Android - Dev only. Working. Early Access in Closed Beta, target date to be determined
    • Apple iOS - Dev only. Working.
    • Windows 10 - Dev only, Working.
    REWARDS
    • Kickstarter Early Access begins! - Live!
    • Some Kickstarter rewards delivered to backers for early testing as we create them. - In Progress
    • Pre-Beta Tester Badge - Complete

CLOSED BETA  - Complete!

Ended 10/19/2016

When the game is more or less stable and our focus switches to content creation, fixes and advanced features, we will declare the game in Beta testing. At this point there should be no more character resets (we hope).

  • GOALS/FOCUS
    • Expand Content! Areas, Enemies, Quests & Items
    • Character Customization (Barber Shop) - pushed back to Open Beta
    • Continued Combat Mechanic Polish - In Progress
    • Continued Game Functionality (Item Fusion, Daily Dungeon, etc) - In development
    • Release Guardian Packages for pre-purchase (Content delivered as it is built) - Complete
    • Advanced Features - In Development
    • Early PvP Tests - In Development
    • Interface Polish Pass - In Development
  • REWARDS
    • Kickstarter Badges & Tiers will be awarded! - In development (being released as completed)
    • Kickstarter Rewards will start rolling out including Guardian, Shadow Wolf Transformation, and class variants. Classes including Paladin, Necromancer, DragonSlayer and Ninja will be released to Kickstarter Backers who pledged at that tier as they become available. - In development (being released as completed)
  • DEVICES
    • PC/Mac - Steam (Early Access) - Complete
    • Android (Early Access) - Complete
    • iOS (Working but Devs only due to limited testing seats) - Complete
    • Web Unity Player (This version has officially been phased out due to Unity dropping support for their web player. We may explore a WebGL/HTML5 version which will require no plugin in the distant future. - Complete (Web player version discontinued)

 


OPEN BETA - Happening Now!

At this point we open the doors so all of our friends can join us! The game is not completely done yet, but things are looking good and it is ready

  • FOCUS
    • LOTS MORE CONTENT! Areas, Monsters, Quests & Items - In Development
    • PvP - In Development
    • Polishing and improving features - In Development
    • More Advanced Features - In Development
    • Possible: Occulus Rift & VR Support - In Development
    • Final pass: Debugging - In Development
    • Financial release - Complete
    • CUstomization (Barber Shop)  - Complete, Rough. More options to be added.
  • DEVICES
    • Steam  - Complete
    • PC  - Complete
    • Mac  - Complete
    • Android  - Complete
    • iOS  - Complete
    • Possible: Kindle Test
    • Possible: Linux Test
    • Possible: Apple TV test


LIVE! -  October 2016 (Possibly Winter)

The transition between Beta and Live can be pretty blurry. There will probably be a major story plot point or event in game to trigger this moment when we finally declare the game "LIVE!"

FOCUS

  • Main Story of the Game!
  • Continuous new releases!
  • Continuous Feature development (Possible: trade, etc)!
  • Community, Contests, Minigames
  • Puns, Fun, Creativity
  • Constant and never ending improvement